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Search results for "game companies"

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Modeling and Simulation: Linking Entertainment and Defense  (1997)

Consensus Study Report

Learning Science Through Computer Games and Simulations  (2011)

Proceedings

Adaptability of the US Engineering and Technical Workforce: Proceedings of a Workshop  (2018)

Proceedings

Progress in Preventing Childhood Obesity: Focus on Industry - Brief Summary: Institute of Medicine Regional Symposium  (2006)

Proceedings

Using Systems Applications to Inform Obesity Solutions: Proceedings of a Workshop  (2021)

Proceedings

Rebuilding and Strengthening Ukrainian Science and Innovation in Support of Economic Recovery: Proceedings of a Workshop—in Brief  (2024)

Consensus Study Report

Computer Science: Reflections on the Field, Reflections from the Field  (2004)

Consensus Study Report

Making Value for America: Embracing the Future of Manufacturing, Technology, and Work  (2015)

Proceedings

Growing Innovation Clusters for American Prosperity: Summary of a Symposium  (2011)

Proceedings

The Human Factors of Process Safety and Worker Empowerment in the Offshore Oil Industry: Proceedings of a Workshop  (2018)

Proceedings

Exploring the Adoption of Implantable Brain Stimulation into Standard of Care for Central Nervous System Disorders: Proceedings of a Workshop  (2024)

Consensus Study Report

Beyond Productivity: Information Technology, Innovation, and Creativity  (2003)

Proceedings

Partnering with Patients to Drive Shared Decisions, Better Value, and Care Improvement: Workshop Proceedings  (2014)

Proceedings

Venture Philanthropy Strategies to Support Translational Research: Workshop Summary  (2009)

Consensus Study Report

Behavioral Modeling and Simulation: From Individuals to Societies  (2008)

Beyond FTS2000: A Program for Change: Appendix A -- FTS2000 Case Study  (1989)

Proceedings

Enabling Discovery, Development, and Translation of Treatments for Cognitive Dysfunction in Depression: Workshop Summary  (2015)

Advanced Technology Program: Challenges and Opportunities  (1999)

Consensus Study Report

Cultivating Interest and Competencies in Computing: Authentic Experiences and Design Factors  (2021)