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Appendix F-- Simulation Technologies and Devices
Pages 171-174

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From page 171...
... What is needed is a set of authoring tools to guide training developers in the steps for creating a training package using experiential and realistic live, virtual, and constructive simulations that supports cognitive task analysis and instructional design. The authoring tools should enable the authoring and linking of learning objectives, assessment, and feedback for coaching in the context of an experiential training scenario.
From page 172...
... The other alternative worthy of further investigation is to bring the virtual world out to the physical world. This concept was demonstrated in the Future Immersive Training Environment Joint Capabilities Technology Demonstration at the Infantry Immersion Trainer (IIT)
From page 173...
... They should be capable of being used in game-based environments such as VBS2 and the CryEngine as well as in a Massively Multiplayer Online Game environment such as EDGE, which is currently being developed by the Army Research, Development and Engineering Command. They should also be capable of explaining their actions and decisions during after action review so that squad members can see how their actions affected the opposing force.
From page 174...
... 2008. Cognitive Task Analysis.


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