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Seed Group: Virtual Reality
Pages 97-101

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From page 97...
... Seed Group Virtual Reality 51
From page 98...
... Once in the same room, the large group of artists, designers, engineers, and scientists took a meandering path to finally settle on two prefatory ideas. An ongoing discussion was one of the delivery vehicle -- how to immerse people in an otherwise inaccessible environment.
From page 99...
... All of these experiences will be created using footage captured with a submersible dive combined with computer generated overlays. Seed Group: Virtual Reality 53
From page 100...
... To embody a midwater fish, the group conceived of a suit that the visitor could wear that gives them a sense of how a fish experiences its lateral line, a sensory organ used to detect movement in the surrounding water. Or, to understand how whales communicate and navigate, the visitor may be challenged to walk through a tunnel of sound, which mimics the SOFAR Channel, a layer of water in the ocean where sound travels great distances before dissipating.
From page 101...
... The entire experience, wrapped up in a fleet of 18-wheelers that travel the country, will bring the mesopelagic world to land-locked cities and unite the potential to crosspollinate between science and art. Seed Group: Virtual Reality 55


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