Skip to main content

Currently Skimming:

Appendix A: Search Strategy and Data Coding
Pages 199-210

The Chapter Skim interface presents what we've algorithmically identified as the most significant single chunk of text within every page in the chapter.
Select key terms on the right to highlight them within pages of the chapter.


From page 199...
... Specifically, studies were classified based on the following attributes: goal, intervention type, study type, findings reported, outcome category, STEM field, methods, setting, authentic, and the age/grade range. To determine the type of study, the committee used the common guidelines for education research and development (Earle et al., 2013)
From page 200...
... AND Target youth ("K–12" OR "elementary school* " OR "middle school*
From page 201...
... APPENDIX A 201 Search Syntax Strategies and Yield 1 2 3 4 5 6 7 8 9                     X   X   X   X   X X X X   X                   X X X X X X X X X                   X X X X X X X X X                   X X X X X X                   X X X                   X X X                   X X X                   X X X X X X X X X 172 74 154 382 179 331 655 225 802
From page 202...
... Design and Development Research: Studies of this type draw on existing theory and evidence to design and iteratively develop interventions or strategies, including testing individual components to provide feedback in the development process. Typically, this research involves four components: 1.
From page 203...
... APPENDIX A 203 TABLE A-2  Search Summary Abstracts Studies Studies Studies with Outcome Retrieved & Retrieved & Referenced in Credible Impact Domain Reviewed Reviewed the Text Estimate Affective 107  76 24 3 Cognitive 149 102 37 1 Behavioral  53  40 16 3 Total 309 218 77 7
From page 204...
... (2016) Impact & Effectiveness Participatory CS activities
From page 205...
... Multiple OST High school Motivation Classroom -- traditional Middle school; Motivation High school Summer camp High school Self-efficacy continued
From page 206...
... (2018) Exploratory Participatory CS activities Sharma and Ali (2018)
From page 207...
... concepts & game design After school, on-site Middle school Computer programming, engineering & design, GPS & science, math, robotics & workplace skills Camps, clubs & Middle school Computer programming, engineering competitions & design, GPS & science, math, robotics & workplace skills Classroom -- traditional Elementary school Knowledge of circuity & (K–5) programming; engineering design Classroom -- traditional Elementary school CT concepts (K–5)
From page 208...
... Exploratory Game: Mobile augmented reality Klein (2013) Exploratory Casual mobile game Simpson et al.
From page 209...
... engagement, cyber & digital awareness Science classes Study 1: 14–16-year-olds Engagement in collaborative Study 2: 11–13-year-olds problem-solving, motivation to participate in problem-solving & self-reported learning Workshops; summer Middle school; Intent to persist in computing camps, traditional High school classes


This material may be derived from roughly machine-read images, and so is provided only to facilitate research.
More information on Chapter Skim is available.