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1 Introduction
Pages 7-16

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From page 7...
... OSR was originally planned as an in-person event to be held on the Long Beach campus of the University of Southern Mississippi. To increase interactions with local government and communities, the OSR planning committee and the GRP recognized the importance of hosting the event in the region affected by the Deepwater Horizon disaster.
From page 8...
... Although it captured lessons learned from past events such as Deepwater Horizon, OSR was intended to be forward looking. As the GRP's Executive Director Lauren Alexander Augustine noted in her introductory remarks, "We want to be able to not just learn lessons from past things but to apply them to future things." OSR was designed to crystallize current understanding, develop new insights, and set the stage for potential future activities that may enhance offshore energy safety, environmental protection, and community resilience.
From page 9...
... Nor was the intent for participants to fixate on win ning the game or for the games to model reality perfectly. Instead, the games in OSR were designed to provide context and prompt key facets and issues surrounding prevention of, preparedness for, response to, and recovery and restoration from a major offshore oil disaster in the Gulf of Mexico.
From page 10...
... One team generates events and failures that could lead to a major offshore oil disaster, while the other team identifies actions that could be a barrier to prevent the disaster or to mitigate its impacts. By the end of the game, players develop a rich mental model of plausible hazards and mitigations as well as ideas to bring to the Needs and Planning Game to help prevent and prepare for the future offshore oil disaster in the Gulf of Mexico.
From page 11...
... During the game, participants who previously participated in each of the incident-phase games identify what is necessary to enhance prevention and better prepare for, respond to, and recover from a major offshore oil disaster in the Gulf of Mexico. Guided by their expertise and their experiences in the OSR incident-phase games, they engage in structured brainstorming to identify and prioritize the actions that could be implemented between now and 2030 to improve the region's current capabilities.3 In the end, participants develop a prioritized list of actions they believe would help enhance resilience to future offshore oil disasters in the Gulf of Mexico.
From page 12...
... 12 FIGURE 1-1  Sequence of game execution for the Offshore Situation Room. SOURCE: James Pettigrew presentation, June 16, 2021.
From page 13...
... Each stakeholder com 5 As discussed later in this proceedings, four parallel executions of the Needs and Planning Game took place on Days 2 and 3 of the event, with each corresponding to one of the four predefined stakeholder groups. As such, the 2030 Thought Experiment exposed participants to high-priority actions coming out of the remaining three Needs and Planning Games that they did not play in.
From page 14...
... 14 FIGURE 1-2  Participants' distribution across stakeholder community and incident-phase breakouts for gameplay during the Offshore Situation Room. SOURCE: James Pettigrew presentation, June 16, 2021.
From page 15...
... • Appendix B: Event Agenda details the sequence and time allocated for every plenary and breakout session held each day. • Appendix C: Biographical Sketches of Keynote Speaker and Planning Committee Members provides additional background information about these individuals.


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