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PART III APPLICATIONS
Pages 379-386

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From page 379...
... AP 1 1 [LIC >;rlc AS
From page 381...
... This is not to say that meaningful progress cannot be demonstrated in a shorter time frame only that according to the metric of commercial viability, major economic and social benefits are not expected to be demonstrated in the near future. Teleoperation, in contrast, has already been used extensively in a variety of activities, including handling nuclear materials, operating heavy machinery, exploring space, performing underwater inspections, and removing hazardous waste.
From page 382...
... According to the popular press, since 1992, many joint ventures have been created among video game companies, computer graphics companies, motion picture studios, and telecommunication conglomerates to use VE technology as a new medium for entertainment, education, and artistic expression. Although several of these ventures are
From page 383...
... A few organizations have developed VE art programs or exhibitions over the last few years. The Banff Centre for the Arts in Canada has had an ongoing program allowing artists to create VE art pieces since 1991, and about a dozen pieces have been created so far (Moser, 1991~.
From page 384...
... Finally, as noted above, national defense is not treated as a separate application area because its scope intersects with functions in all the applications discussed in Chapter 12. For example, information visualization and distributed collaboration are critical to strategic and tactical engagement planning; hazardous operations relates to the use of technology in handling unsafe materials or remotely operating vehicles in hostile environments; and telemedicine and the eventual promise of remote surgery are important to the rapid provision of medical support to soldiers on the battlefield or to those located in isolated or inaccessible locations.
From page 385...
... Moreover, in the future, computers will have the capability to generate VEs as replacements for and extensions of traditional equipment-bound simulators. A critical issue discussed in the training application section of this chapter is the problem of conducting evaluation studies that demonstrate the impact of one method or another on training success as defined by how well the knowledge and skills acquired in training transfer to performance on the job.


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