Skip to main content

Currently Skimming:

Virtual Reality and Augmented Reality in Aircraft Design and Manufacturing
Pages 29-31

The Chapter Skim interface presents what we've algorithmically identified as the most significant single chunk of text within every page in the chapter.
Select key terms on the right to highlight them within pages of the chapter.


From page 29...
... flight deck design, · m a i n t a i n a b i 1 i t y / a c c e s s i b i 1 i t y v e r i fi c a t i o n , · assembly planning, · maintenance training, and · the creation of maintenance training animations. The primary goal of our work for the past two years has been to develop and demonstrate what we call the "egocentric human model." By this we 29
From page 30...
... Our approach probably could best be characterized as "use every trick in the book," because all are probably necessary to handle geometry of this scale. The algorithmic techniques we are trying to combine include · parallel rendering algorithms, · upstream occlusion culling, · object simplification and level-of-detail control, and · substitution of texture maps for geometry.
From page 31...
... We also are experimenting with a simpler wearable computer systemwithout a head tracking system for applications where the user needs to be mobile, must have his/her hands-free, and needs to see a computer or enter data into a computer while performing his/her job. The classic example for the aircraft industry is being able to refer hands free to a digital maintenance manual while performing the maintenance operation.


This material may be derived from roughly machine-read images, and so is provided only to facilitate research.
More information on Chapter Skim is available.