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7 Conclusions and Recommendations
Pages 192-220

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From page 192...
... Needed in the technical community is a period analogous to the 1960s when a variety of paradigms were tried using emerging technologies of that time. The view then was of a single user interacting with a single 192
From page 193...
... The steering committee's first recommendation is a call not to replace visual interfaces but rather to infuse them with new power and capability through document-centric design, speech, gesture, agents, position-aware and pressure-sensitive input devices, touch screens, and other emerging technologies and techniques. It also emphasizes bringing to fruition equally important new interface strategies, such as speech and voice response, that will carry the power of computing to environments and populations not served today.
From page 194...
... · Interfaces to the national information infrastructure should treat the two directions of communications to and from individual citizensmore evenhandedly. Historically, with respect to elements of the NII such as broadcast television, citizens have been passive consumers of information.
From page 195...
... · Output technologies, including eyeglass displays; flexible, portable, and compact displays; high-resolution displays; virtual reality; haptic devices; mechanical actuators; voice and artificial sound; and multimodal generation of output. Develop display technologies to match human vision.
From page 196...
... · Network access devices. A large variety of devices are needed, including mobile terminals, inexpensive minimalist systems, and full multimedia systems with virtual reality capabilities.
From page 197...
... NOTE 1. In addition to supporting research, the government can encourage forward-looking approaches to accessibility for every citizen to the national information infrastructure by requiring adequate development processes and evaluation in the procurement and use of systems for public service facilities under government control.
From page 198...
... 1996. "Diamond Park and Spline: A Social Virtual Reality System with 3d Animation, Spoken Interaction, and Runtime Modifiability," Technical Report Tr9602, Mitsubishi Electric Research Laboratory.
From page 199...
... 1995. "Manipulation in Real, Virtual, and Remote Environments," Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, Vancouver, BC, October, IEEE Computer Society Press, Los Alamitos, CA.
From page 200...
... 1993. "A Toolkit for Developing Multi-User, Distributed Virtual Environments," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA, pp.
From page 201...
... 1996. "Real-Time Visualization and Virtual Reality as a Future Every-Citizen Interface for the National Information Infrastructure," Toward an Every-Citizen Interface for the National Information Infrastructure Workshop, Washington, DC, August.
From page 202...
... 1990. "The Video Window System in Informal Communication," Proceedings of the Conference on Computer Supported Cooperative Work, ACM Press, New York, pp.
From page 203...
... 1996. "Network Topologies for Scalable Multi-User Virtual Environments," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA, pp.
From page 204...
... 1993. "An Object Manager Utilizing Hierarchical Storage," Proceedings of the Twelth Symposium on Mass Storage Systems, IEEE Computer Society Press, Los Alamitos, CA.
From page 205...
... 1995. "Coalition Formation Among Autonomous Agents," Proceedings of the 5th European Workshop on Modelling Autonomous Agents in a Multi-Agent World, Lecture Notes in Artificial Intelligence, Springer, Amsterdam, pp.
From page 206...
... 1996b. "Multi-Perspective Collaborative Design in Persistent Networked Virtual Environments," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA, April.
From page 207...
... 1995. "The Use of Knowledge Preconditions in Language Processing," Proceedings of the 14th International Joint Conference on Artificial Intelligence, MorganKaufmann, San Mateo, CA, pp.
From page 208...
... 1993. "Robotic Graphics: A New Approach to Force Feedback for Virtual Reality," Proceedings of the IEEE Virtual Reality International Symposium, Seattle, WA, September 18-22, IEEE Computer Society Press, Los Alamitos, CA, pp.
From page 209...
... 1995. "Generating Captions for Information Graphics," Proceedings of the 14th International Joint Conference on Artificial Intelligence, Morgan-Kaufmann, San Mateo, CA, pp.
From page 210...
... 1996. "My Partner Is a Real Dog: Cooperation with Social Agents," Proceedings of the Conference on Computer Supported Cooperative Work, ACM, New York.
From page 211...
... 1996. "Constructing Collaborative Stories Within Virtual Learning Landscapes," Proceedings of the European Conference on Artificial Intelligence in Education, September.
From page 212...
... 1993. "A Survey of Perceptual Feedback Issues in Dexterous Telemanipulation," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA.
From page 213...
... 1995. "An Application of Shared Virtual Reality to Situational Training," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA, pp.
From page 214...
... Shawl 1995. "EM An Environment Manager for Building Networked Virtual Environments," Proceedings of the IEEE Virtual Reality Annual International Symposium, IEEE Computer Society Press, Los Alamitos, CA, pp.
From page 215...
... 1988. "A Language/Action Perspective on the Design of Cooperative Work," Human-Computer Interaction, Vol.


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