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Appendix A: Display System Features, Human Performance Considerations, and Research Issues
Pages 66-74

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From page 66...
... Benefits · Always available · Does not have to be held in the hand or manipulated · Can easily be aligned on target or terrain feature · Wide field of view · Can be used to guide movement · Added information improves situation awareness of medium to long-range environment Costs Added weight on head · Off center CG · More complex and fragile than hand-held display · Precision/alignment requirements more severe · Wide field of view results in inadequate resolution · Display information content may overload or distract user, reducing situation awareness · Severe visual rivalry problems, such as target suppression (involuntary) and Cognitive switching" CG is off sideways as well as forward · Smallest FOV; least information capability; more and larger head movements required · No depth information · Difficulty to navigate on uneven terrain · Heavier than monocular · Poor resolution Incorrect depth information Isolates user from environment · Heaviest optics · Alignment and adjustments more complex and critical · Display collimation interferes with eye's accommodative response to the real world Display luminance interferes with eye's luminance adaptation to the real world · Display content may obscure objects in the real world (clutter)
From page 67...
... Research and Testing Issues | · Effects of weight and CG of a selected set of Helmet-Mounted Display optics configurations upon mobility, agility, fatigue · Effects of improved helmet liners on display stability and comfort · Tradeoff analysis of adjustable vs preset or automatic controls in electronics, optics · Field-of-View, resolution, contrast requirements for object detection and recognition, mobility · Effects of display information on local situation awareness · Effects of binocular rivalry on object detection and recognition, mobility, fatigue, disorientation · Optimum information content for a small display · Effects of anomalous stereo, parallax information on object detection and recognition, motion judgment, mobility · Effects of larger FOV on optimizing information context · Effects of stereo vision on object detection and recognition, mobility · Assessment of precision and registration requirements · Determination of how display characteristics may interfere with perception of the real world (i.e., l collimation, luminance, display content) · Analysis of display context and positioning to enhance perception of the real world through the display · Assess registration requirements 67
From page 68...
... · Users must be trained to use symbology · Luminance, depth, and apparent size of symbology must be integrated with the sensor image and world · A tendency to load the user with more information than needed avoided · Unstable symbology can induce motion illusions, disorientation, loss of balance · Movement with sensors not collocated with the eye can induce motion and position illusions resulting in errors, disorientation, motion sickness · Differences in scale, optical axis, resolution of multiple sources can induce error and . confusion · Must be unstowed to use · Fatiguing to use for sustained periods Cabling could become unwieldy · Very limited functionality · Must be stowed, hooked into gear, computer · Sensors have resolution, contrast, color limitations whose effects on viewing must be trained · Added weight, complexity · User becomes dependent on systems that can fail · Nonvisual characteristic (e.g., thermal signature)
From page 69...
... Research and Testing Issues Effects of display on local situation awareness · Effects of misregistration on mobility Adaptation effect · Value added, 0_ isolation, and in conjunction with other display content · Effects of misadjusted symbology luminance, depth, location in perception of the real world · Optimization of information content for specific tasks · ~rammg requirements · Effects of unstable symbology on orientation, mobility Assess requirements for integrating scale, resolution, optical axis of multiple images · Assess disorientation effects of remote sensor display · Assess ergonomic requirements for storage, deployment, cabling · Conduct performance tradeoff analysis versus same display content on an HMD · Assess ergonomic requirements · Evaluate functionality for maps, schematics, computer I/O Assess available resolution and contrast in relation to specific task requirements · Evaluate enhanced information and mix-information potential of non-visual object recognition characteristics Assess training requirements 69
From page 70...
... loss or misinterpretation of messages Auditory Displays Tone Displays · Light weight · Always available · Does not interfere with vision or visual processing · Can be very time efficient · Does not hinder movement or manipulation of tools · Good for warning, cues · Complex information can be sent · Meaning is intrinsic · Message content is flexible · Meaning of signals must be trained · Limited set of tones can be recognized · Low information content · Can be time Intensive Vulnerable to masking, loss of data Can distract user from an ongoing task · Added weight · Added complexity · Added training · Can distract user from correct task priority (e.g., attempts to communicate rather Man fire) · Limited functionality can result in proliferation of controls to serve required needs (e.g., buttons on helicopter controls)
From page 71...
... . specific tas ~ requirements · Define and test optimum control sets in the context · Assess training requirements Assess ergonomic considerations · Determine feedback requirements 71 specific task requirements
From page 72...
... am. ~ ~ =~ ~ New I_ e Su1~1e far dime co_ds Poor far analog control e Cu~1 apology is mar pane e aureole ~ ~im~1 noise e ~ Quip user to ~- at -d~ b~ l 72
From page 73...
... R. esearc 1 ant Testing Issues · Define appropriate functions in terms of discrete versus analog control functions and test performance · Assess effect of environmental noise Abbreviations: CG, center of gravity I/O, input-output FOV, field of view 73


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